Interview with Jeff Biery

Jeff Biery List pic

Just a little over a week ago, armies clashed in Mississippi. The GCWA Bayou Wars was a GT of just over 40 people who brought some serious lists from across the metaverse. Many competitors fought to the bitter end but only one could possibly come out in first place. That champion was Jeff Biery. The Worthiest Adversary reached out to Jeff was able to get his perspective coming out as a GT winner.


++ Battalion Detachment +5CP (Aeldari – Drukhari) [67 PL, 1115pts] ++ Prophets of Flesh

Haemonculus [5 PL, 74pts]: Agoniser, Splinter Pistol, The Vexator Mask
Urien Rakarth [5 PL, 90pts]: Warlord (Haemonculus)

Wracks [5 PL, 72pts] . 8x Wracks
Wracks [5 PL, 72pts] . 8x Wracks
Wracks [5 PL, 72pts] . 8x Wracks

Grotesques [14 PL, 245pts] . 7x Grotesque: Flesh Gauntlet, Monstrous cleaver
Grotesques [14 PL, 245pts] . 7x Grotesque: Flesh Gauntlet, Monstrous cleaver
Grotesques [14 PL, 245pts] . 7x Grotesque: Flesh Gauntlet, Monstrous cleaver

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [38 PL, 750pts] ++ Alaitoc

Crimson Hunter Exarch [9 PL, 165pts]: Two Starcannons
Crimson Hunter Exarch [9 PL, 165pts]: Two Starcannons
Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones
Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones

++ Auxiliary Support Detachment -1CP (Aeldari – Craftworlds) [7 PL, 135pts] ++

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 6. Mind War, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

++ Total: [112 PL, 2000pts] ++

WA: Quick introduction (name, stomping grounds, started playing 40k, other hobbies or points of interest)

JB: My name is Jeff Biery and I live/play out in Central Florida (Orlando specifically). I’ve started playing Warhammer 40k back in 1998 with the Dark Eldar army and I even still use some of those same models from oh so long ago (although they’ve been stripped and repainted a few times since).

WA: Best placings at a GT and/or Majors event? Playing what army and in what edition?

JB: I haven’t actually played in many GTs or Majors although I have won a lot of RTTs. I think I came in 4th or 5th place at the Crucible 6.5 using my Chaos Space Marines last year though.

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WA: What did you think of the Bayou Wars GT overall?

JB: I thoroughly enjoyed the event. I think they had great terrain out and they did a phenomenal job keeping to their schedule. I definitely plan on attending again next year even though it is a long drive.

WA: Break down your list, how does it work and function in general? (Short summary, in-depth not required unless you want to)

JB: I built my list planning on going second so that I’m not so dependent on the roll-off for first turn. To do that, I made sure each unit that was eligible as a target was surprisingly difficult to remove to give me a head start on the primary kill point mission and to try to stymie a point of Old School when I can. I also rely heavily on my jets for securing secondary points for me as I typically take both Recon and Behind Enemy Lines which is important because sometimes the opponent does not give up many secondary points with their list. Outside of that, it’s a game of attrition with my fast-moving melee units marching up the board and getting more buffs with each passing turn.

WA: What were you preparing for going into the event? Expectations regarding missions and opposing lists?

I built my list expecting to see lots of Shield-Captains on Dawn Eagle Bikes, Necron Destoyers, and Eldar Shining Spears/Dark Reapers. I knew the missions were going to be the ITC Champion Missions so I’ve had lots of practice with those.

WA: Once you got there, what was new or different that you saw but had not anticipated?

JB: I was surprised by how many Tau players were at the event and also Genestealer Cult. There was also a Warhound Titan which I don’t think I’ve ever seen at an event before.

WA: First match up? Against who and what army? Who won and by what margin? Who went first? How did the game play out in general? Anything specific stand out?

JB: First match was against Lio Correa using Astra Miliatarum, Custodes, and an Assassin. I won that game 37-15 by going 2nd and carefully tracking his kills and held objectives to beat them during each of my turns for bonus points. Once I focused down his Custodes units he was hemmed into his backfield and I was able to just control most of the table. What stands out the most to me is the poor guy charging two of my characters with a pair of his custodes bikers only to have them each fail in their attempt to kill my farseer and Urien Rakarth.

WA: Second match up?

JB: Second game was against Carter Leach who was also playing a coven heavy Drukhari army. I won that round by 32-19 again, choosing to go second, so that when he advanced up the table I was able to move up and charge into his lines to strike first. He also struggled to kill many of my units which let me control getting more bonus points at the end of each round and I think the grotesques are just the more efficient option compared to the Talos that Carter was running so they helped me win the brawl in the middle.

WA: Third match up?

JB: Third game was against Will Grant who was playing Genestealer Cult and Tyranids which I won 37-20. I went second in the game and he threw everything he had from infiltrating genestealers to mortars and manticores at one of my units of grotesque however they came just shy of wiping out the unit. This gave me the lead I was hoping for again because I just had to wipe out the genestealers who were now isolated and surrounded by my army starting me off with a strong point lead based on units killed alone. Everything else was a slow march up the table trying to get to his Flyrants while I scored a lot of bonus points which put me too far ahead on points for him to catch up.

All of my opponents were really good players, but more importantly I enjoyed playing against all of them. I didn’t have any negative experiences/interactions with anyone there and I look forward to more games against all of them.

WA: How did you feel at the end of day one, given your positioning? Anything specific you had planned out for your next opponent that morning?

JB: That night I saw my opponent for the 4th round was playing Thousand Sons with Magnus, lots of daemon princes, and plague bearers and honestly I was positive I was going to lose the game. I was afraid of his ability to snipe out my characters with psychic powers, knock out my saves with death hex, buff his plague bearers up to 4 damage to wipe my grotesque units, and swat down my planes that landed anywhere within half a table of Magnus.

WA: Fourth match up?

JB: The fourth round was against Mark Perry and I did win 30 something to 20 something. I went second again and he charged Magnus straight up the table into one of my units of grotesque. He did get off all his buffing powers and death hexed the unit, so between his smite and melee attacks he knocked out 6 grotesque right off the bat. Since he didn’t get a kill, I fell back with the grotesque and focused on getting a unit kill on nurglings first, then I fired what shots I could into Magnus knocking off only a handful of wounds. 2nd turn he charged again into another fresh unit of grotesque but only killed 2 or 3 that time and again failed to wipe a unit. I fell back and poured everything I could into Magnus dragging him down which then opened up my jets a lot more to find spots to land and snipe characters. I lost a lot of my coven units this game, but between the third healthy unit and all the wracks I had I just kept pushing up the table knocking out characters and infantry where I could. If we played it again, I don’t think I’d win if he played Magnus more cautiously and just let his psychic powers do more of the work.

WA: Fifth match up?

JB: Final round was against John Lennon playing Genestealer Cult and Tyranids. This was my closest game of the event ending at 25-22. He won the roll-off and forced me to go first actually, which definitely made it harder for me to control the pace of bonus points through the game. Biggest moments in this matchup were me landing my jets above a building to shoot down into his hive guard which he didn’t expect (he assumed they were safe inside because the doors and windows block LOS) and me not knowing about his ability to look out sir. I threw a lot of resources at trying to snipe out a character but he was able to just pass off the wounds to the nearby unit which denied me a kill for a turn and put me on the big disadvantage point wise. It was also a big surprise when he dragged down one of my jets turn 1 with some hot carnifex shooting as I honestly thought I was in good shape to stop him from getting a kill turn 1 but he threw several strats at sealing the deal which was definitely the right play to make.

WA: Final roll up and placing? Having rehashed everything, what are your thoughts now?

JB: With it all said and done I was the only player to go 5-0 at the event and it was a brutal climb up through some exceptionally tough players. All of my opponents were really good players, but more importantly I enjoyed playing against all of them. I didn’t have any negative experiences/interactions with anyone there and I look forward to more games against all of them.

WA: What were some of the best tactics and combos that you saw at the event?

JB: I think the best tactics always come down to positioning. It’s correct movement, charging, piling in, and consolidating that wins games more than anything else.

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WA: What did you think of the mission sets?

JB: I play the ITC champion missions a lot and I love them.

WA: What are you planning on changing in your list?

JB: Any changes to my list will come from more testing against Deathwatch and Imperial Knights. I think both armies will cause me a lot of problems and I expect to see a lot of them in the coming months so I have to plan out whether my list will still be viable at all once those hit the tables in full force.

WA: What’s next on your schedule?

JB: Next up, my fellow Brohammer players are in full practice mode getting ready for the ATC. We have our teams all set up we’re just still trying to finalize a few army lists thanks to the constantly changing meta.

WA: Any parting thoughts for the audience?

JB: If you’re interested in watching the final round of the Bayou Wars GT, check out their Facebook page Battle Brothers of the GCWA because they streamed it there. Also, I’ll be talking a bit more about the event on the Brohammer podcast which can be found on Youtube under the channel name “Brohammer 40k”. Many thanks to my Brohammer teammates for helping me win the event even though some of them were briefly my opponents in the tournament.


The only player to go 5-0 at a GT. The Worthiest Adversary sincerely appreciates the time of Jeff Biery. His efforts deliver upon the purpose of the Worthiest Adversary, to help expand and broaden the perspective of the audience into the competitive arena and the players therein. Congratulations to Jeff Biery on the well deserved win, to the Brohammer team for their joint success, and to the GCWA for the successful venture and effort to a very well received GT.

40kDrukhariPreview-Mar26-Header2yer

 

Interview with Karl Perkins

marcharius

The Worthiest Adversary strives to broaden the horizon of the audience and 40k Community. There are a number of personalities that contribute to the 40k Community on a daily basis, whether by TO’ing a tournaments, moderating forums, or just being good sports in regular games. All of this requires different levels of investment that may or may not go appreciated. Some names and personalities become more recurring as time goes on, and the community can be accessed in many ways. The Competitive 40k Facebook Group is one venue to access the community with an amazing 8,000 members, hosting discussions, debates, and various articles throughout the broader scope of individuals.

Karl Perkins, a moderator of the Competitive 40k Group gave the Worthiest Adversary a few moments of his time to help expand our general perspective on this facet of the community.


WA: Quick introduction (name, started playing 40k, 40k army of choice and other hobbies or points of interest)

KP: My name is Gene (Karl) Perkins, been playing 40k only since about halfway through 7th, actually. By most accounts, I’m relatively new to the actual tabletop. Before 40k, I was a hyper-competitive MTG player for a number of years, and in the days of a DCI Ranking I leveled out around a 2000! To translate that into actual human words, I was #1-2 in my state and top 50-100 in the entire US for about two years.

I’m into all aspects of 40k, though. I own about six armies, and am constantly adding more. I paint just as much as I play!

WA: Who else contributes to the management and moderation of the Competitive 40k Group?

KP: Our team is 9 people. Two Admins, (Rob Porter and John-Paul Mawet, who both created the group.) and then the remaining seven of us are Moderators. That being Brandon Carpeter, Joseph Lee, Eric Ess, Adam Solis, Brett Perkins, and Sam Rhee.

WA: What are some of your thoughts on the current state of 40k?

KP: I think, by and large, 8th is doing quite well. More than anything, and to keep this opinion as neutral as possible, I think we’re seeing events growing larger and larger, which means we’re seeing the hobby grow. To me, that’s the best evidence of a better rule set and more accessible game. The more people who play, the better off we all are.

Now, I have my own opinions on a few things. Some rules may have been dumbed down a bit too far (Why do my Tzeentch daemons suck at psychic powers compared to Thousand Sons?), and the start of the edition had far too many FAQs with little warning, wildly adjusting rules. Now, all of that was obviously better for the game, but from a personal standpoint it was difficult to adjust to.

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WA: Any preferences on tournament format (mission sets, point limits, etc):

KP: If you’ve ever read any of our threads that we have within the group, I almost always chime in and am of the opinion that 40k needs one of two things

1.) Formats. ITC 2k, ITC 1750/1500, Nova 2k, Adepticon 2k, what have you. However, I don’t think all scores should contribute to one global average.

In MTG, you had Standard, Extended, Legacy, Vintage etc and all of these formats awarded a score for that specific bracket. It’s always been odd to me that some random store in the middle of nowhere doing a 1k event with 12 people is awarding the same end result towards your score as a guy grinding it out in a hyper competitive 2k Tournament format on the other side of the country.

2.) One rule set. Too many different rules packets, too many variations, etc.

People always tend to chime in and say that the variety keeps things interesting, and I get that, but I would bet that if we had one rule set that all of these major TOs agreed to, and it had like 12-16 possible missions you choose from, that you’d see plenty of variety but you’d achieve actual consistency across them.

WA: What is your overall impression of the 40k community?

KP: We have some passionate, passionate nerds. I have guys from states and countries I’ve never been to who will [private message] me at 3 AM my time with list ideas. We have folks who write enormous thank you posts because a member of the community dropped everything and drove them home when they had a family emergency mid-tournament. We have charity events posted constantly, gaming sessions where prize pools are sent off to children’s hospitals.

Most of the time, I’m proud of our community.

I contributed an article to FLG last year about community standards, and what we should strive towards and things that we need to agree upon that are unacceptable.

For those unacceptable few (and it is few), I have a very long queue of funny ban GIFs I’m always a little excited to try out.

“It’s a place where people can share their lists, their events, their success stories…”

WA: How has the Competitive 40k Group helped the 40k community? What do you think sets this Group apart from others?

KP: Well, I won’t sit here and tell you we’ve connected the world, or that we’ve personally cultivated the community and shaped the game.

We have, however, now grown to almost 8,000 members at the time of replying. We have tens upon tens of new people joining every day, as well as even more posts being submitted constantly.

It’s a place where people can share their lists, their events, their success stories, and every now and then I’ll even let some shitposts through and we willl all spend a day posting memes. (shout out to /r/grimdank)

If Competitive 40k is something you’re interested in learning more about, if you and your buddies are starting a team and want to take it to the next level, or if you’re a TO trying to make your event the very best for what you can do, we’re here to help. Our community does that best.

KP FB post clip

WA: From everything you’ve seen, how do you think the community has taken to the FAQ and Beta rules now that several weeks and a few events have gone by?

KP: Quite well. I think most agree with many of the changes at this point. Obviously, there are a few tweaks here and there, but it always opens up a good opportunity for discussion amongst the community when things do change.

WA: What are some current debates or points of contention amongst the community?

KP: There’s always a few things, isn’t there?

To me, the biggest things lately have been:

Does overwatch cause things like the new Dominus Knight Missiles, Hunter Killer Missiles, Tau Skyray missiles, etc, to all be fired? RAW indicates, kind of, that ALL weapons must be fired, etc.

This… has been quite a heated topic the last few days. Been fun to watch.

The viability of turn 1 charges/the FAQ changes to deep strike was one for a while. Since a number of armies can still do it, it doesn’t really change anything that happened, and I’m personally of the opinion the restriction should be removed so we can go back to maximum aggression turn 2.

Point values! Honestly, my local area move to 1750 and I loved it. Very small change, but games finish about half an hour earlier (and actually finish) and armies feel just the right size. Not enough that you can jam too much super good stuff, but not too little that you can’t bring good stuff. Love it. We discuss/poll point values/changes sometimes, and it seems most people are super open to the idea of a lower point value, but some people are, uh… attached to their 2k.

WA: Anything else that you’d like to add or comment on?

KP: Thanks for reaching out, man. Always happy to ask questions.

My biggest thing in my role as a mod is to work towards a strong community. I don’t tolerate too much [nonsense]. If you show up acting like a child, it’s probably going to be called out. We’re all big boys here.

That being said, if you’re interested in 40k from a competitive standpoint and you aren’t afraid of The Zucc, check us out on Facebook. We’ll have more than 8,000 members strong, we have a great group of folks from all over the world, and they’re all consistent on loving this game.

Come hang out. Play the game. We can all get better, together.

Just don’t be a [loser].


The Worthiest Adversary sincerely appreciated the time given by Karl Perkins. While the Worthiest Adversary seeks out individuals from across the community to share their information, it is entirely on their time and initiative. Individuals like Karl Perkins and Groups like Competitive 40k are part of the community that actively engage with others. The Worthiest Adversary salutes everyone willing to participate, helping build awareness, and allowing members of the audience to learn a bit more beyond what everyone sees on the surface.

Mankind stands on the shoulders of the Martyred” – Imperial Proverb

Interview with Daniel Sansone

slugga

This previous weekend, the ground shook and trembled with the thunder of war. The Louisville Slugga went down in Louisville, KY at Heroes Comics and Gaming. 38 contestants stepped forward into the ring, and even though more than one player never lost, there was only one Best General. But the Worthiest Adversary is not just about winning or being the best at one event, this is about the war path. And this article shows how losing one, or even two battles, does not mean that the war has been lost. The Worthiest Adversary was fortunate to interview Daniel Sansone who took 4th place at the Slugga amongst a field of veteran players from the Mid America Gaming Series.

MAGS banner 2

++ Brigade Detachment +12CP (T’au Empire) [106 PL, 1996pts] ++

+ HQ +
Cadre Fireblade [2 PL, 42pts]: Markerlight, Warlord
Commander in XV86 Coldstar Battlesuit [8 PL, 174pts]: 4x Fusion blaster
Ethereal [2 PL, 45pts]: Honour blade
Longstrike [10 PL, 207pts]: 2x Smart missile system, Ion cannon, Seeker missile

+ Troops +
Strike Team [2 PL, 35pts]. Fire Warrior Shas’ui: Pulse rifle. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]. Fire Warrior Shas’ui: Pulse rifle. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]. Fire Warrior Shas’ui: Pulse rifle. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]. Fire Warrior Shas’ui: Pulse rifle. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]. Fire Warrior Shas’ui: Pulse rifle. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]. Fire Warrior Shas’ui: Pulse rifle. 4x Fire Warrior w/ Pulse Rifle

+ Elites +
Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol
Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol
XV104 Riptide Battlesuit [14 PL, 272pts]: 2x Smart missile system, Heavy burst cannon, Target lock, Velocity tracker
XV104 Riptide Battlesuit [14 PL, 272pts]: 2x Smart missile system, Heavy burst cannon, Target lock, Velocity tracker
XV25 Stealth Battlesuits [6 PL, 84pts]. Stealth Shas’ui w/ Burst Cannon: Burst cannon. Stealth Shas’ui w/ Burst Cannon: Burst cannon. Stealth Shas’vre: Burst cannon

+ Fast Attack +
Pathfinder Team [3 PL, 40pts]. 4x Pathfinder: 4x Markerlight. Pathfinder Shas’ui: Markerlight
Tactical Drones [2 PL, 40pts]: 4x MV4 Shield Drone
Tactical Drones [4 PL, 50pts]: 5x MV4 Shield Drone

+ Heavy Support +
TX7 Hammerhead Gunship [9 PL, 170pts]: 2x Smart missile system, Ion cannon, Seeker missile
TX7 Hammerhead Gunship [9 PL, 170pts]: 2x Smart missile system, Ion cannon, Seeker missile
TX7 Hammerhead Gunship [9 PL, 170pts]: 2x Smart missile system, Ion cannon, Seeker missile

++ Total: [106 PL, 1996pts] ++

WA: Quick introduction (name, stomping grounds, started playing 40k, other hobbies or points of interest)

DS: Hi my name is Daniel Sansone, member of Team Happy. Started playing in 5th Edition, I’m in the Indy area, currently ranked 16th in the ITC overall.

WA: What was your list for the Louisville Slugga?

DS: My list for the Louisville Slugga was Tau. Now I’m a Chaos player but didn’t have everything painted and when I reached into my bag of tricks, I pulled out a fully painted Tau army, so I blew the dust off and put this together.

WA: What did you think of the Slugga overall?

DS: Overall the Slugga was a blast, got to hangout with some new people and play some great games.

WA: Break down your list, how does it work and function in general?

DS: Breaking down a Tau list is super easy: Shoot marker lights first, then shoot, shoot, and more shooting. Haha.

WA: What were you preparing for going into the event? Expectations regarding missions and opposing lists?

DS: Going into the Slugga, I had about three games [playing] the missions. Having read the missions, I knew my list wasn’t going to be the best going in. These missions favor going second and Tau always want to go first and once we go into the recap of the games, it really shows.

It’s hard to predict what will be the meta when you pull players from multiple different states.  What the Indy guys play isn’t what the Chicago guys play or the Ohio, Louisville, etc.

WA: Once you got there, what was new or different that you saw but had not anticipated?

DS: Once I got there, it was what I thought, a wild, wild west of everything. No one was playing the same thing which is a testament to 8th edition.

WA: First match up? Against who and what army? Who won and by what margin? Who went first? How did the game play out in general? Anything specific stand out?

DS: Played David [Ivings] and his Eldar/harlequins – double hemlocks, bunch of clowns in cars and a big unit of dark reapers.

I have always had trouble with Eldar ever since I started playing and this game was no different. I hadn’t looked into what the harlequins’ book has and David was more than willing to take me to school on the new, hot codex, haha. We both knew who went first was going to have a big advantage or out right win the game because this was not a progressive objective mission. Everything was end of game. David went first and went to town. we played til turn 4 but the writing was on the wall.

Lost 3 to 32.

“I feel a big take away from this is make sure you realize what the format of tournament is and how to play around that and don’t get focused on so much winning/losing.”

WA: Second match up?

DS: Against Ted [Crawford] and Ad Mech. He plays an off meta list with deep striking, plasma units and a big unit of deep striking robots which gave his army protection if he went first.

Once again, going first was a big advantage because we both can just out right blast each other off the table. I won the roll, but Ted rolled that magical number 6 to steal turn 1 from me! I had castled up in the back corner and was ready to be shot up. Lucky for me, his shooting fell flat and I made some clutch saves. During my turn, I killed all the big, shooty robots that were on the board and ran both my rip tides on the relic objectives and brought up drones to protect them. Turn 2, he brought in the deep striking units but with me not taking a ton of damage on turn 1, I was able to push out the board. He wasn’t able to bring down the riptides and they camped the relics and I just shot til he had nothing left.

Win 32 to 1.

WA: Third match up?

DS: Against Red [Powell] and his Necrons, a very scary, hard-hitting, shooting army with 3 big units of destroyers and 3 big units of warriors.

This mission was progressive objectives and I got to go first. I was going to give Red first turn but he had redeploy tricks and enough bodies to push me off objectives so I just took it first turn. Turn 1, I shot and killed a unit of destroyers and a unit of warriors. At this point I thought I was in a decent spot. Red’s turn 1 was what I thought, he marched forward and sat on the objectives and shot. Now my big mistake which I believe cost me this game (spoiler). On my turn 2, I shot a lot to drop another unit of destroyers when I should have shot everything to kill the other 2 units of warriors. This was big because on Red’s turn 2, he spread out the warriors and grabbed multiple objectives and because of how players score objectives, going second controls the flow of the game.

At this point, we went back and forth shooting and trying to out position each other. We went the full 7 turns and at the end we both had about 3 models left.This game really showed how going second was the money move and Tau always wanting to go first was bad news. Looking back if I would have given up first turn he would have moved everything up and blasted me off the table. Destroyers are no joke, kiddos.

This was by far the hardest game at the event for me, even though both armies are shooting focused, there was actually a lot of back and forth on positioning and trying to get the upper hand. A very tactical game where if either of us had made a wrong move or didn’t pick the correct targets we both could have out right lost the game.

Loss 13 to 24.

WA: How did you feel at the end of day one, given your positioning? Anything specific you had planned out for your next opponent that morning?

DS: Now I know what you guys are thinking, X-2, tournament is over, GG, BUT what most players don’t realize is in a battle point tournament, winning and losing doesn’t [necessarily] matter! It all comes down to how many points you can get. I placed higher than players with better records because even though they were winning games, they were low scoring wins. I feel a big take away from this is make sure you realize what the format of tournament is and how to play around that and don’t get focused on so much winning/losing.

WA: Fourth match up?

DS: David [Sherrer] and his 3x knights and chaos.

This game I picked up the mission and threw it away cause it was not an issue. My army is built to bully elite armies and with me rolling that magical 6 to steal the first turn from him, it was the nail in the coffin. This was literally a 15 min game but we both knew it and had a couple laughs, shook hands and that was it.

Win 33 to 0.

WA: Fifth match up?

DS: Simon [Leen] and his Sisters of Battle. Eight repressors full of melta girls and Celestine and jump pack sisters (sorry, forgot their name).

Now going into this game, I was a bit scared because his army pushes down your throat right away. Between scout moving vehicles and acts of faith, he I knew he would be on me. I did something that I normally don’t do, I used my rip tides as bait by kind of leaving them off on their own.  He went first and went right for the riptides, destroying one and damaging another. During my turn, I opened up and shot for the fence. The big moment was when I killed Celestine and he rolled that sweet, sweet one and burned his re-roll earlier in the shooting phase. We both moved around but after his knock out punch didn’t work, I moved up and shot. Simon was another great opponent. We actually played each other at the team event at Adepticon.

Win 33 to 12.

WA: Final roll up and placing? Having rehashed everything, what are your thoughts now?

What were some of the best tactics and combos that you saw at the event?

DS: End of the day, I ended up 4th overall. Was overall a great showing for Team Happy with everyone from the team making top 8. Justin [Curtis] taking home the win, me getting 4th and David [Rodriguez] getting 8th.


WA: What did you think of the mission sets?

DS: Overall the missions were decent and required players to play for the big points and not just sit back and shoot or play overly defensive (like my army wanted to do).

WA: What are you planning on changing in your list?

DS: Changes to the list? Not sure because I’m not 100% on what I will be playing at ATC just yet so we will see, and just like a every good magician, I never give up my secrets!

WA: What’s next on your schedule? Any parting thoughts for the audience?

DS: Whats next for me is the Circle City GT, ATC, Gencon, and Nova.


Daniel Sansone is on the warpath to the Circle City GT, fourth round of the MAGS, then three Majors along the way. Currently Daniel is the number one overall ranked competitor in the MAGS! Where will he stand come GENCON 2018, the MAGS 40k Championship? Khorne cares not from where the blood flows and the path leading to the skull throne is littered with the skulls of champions and the defeated. The Worthiest Adversary continues to extoll on the victories of various champions across just as many battlefields, so stay tuned, for War is Eternal!

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Circle City GT, Round 4 of MAGS (JULY 7-8)

MAGS banner 2

Circle City GT Facebook Page

Circle City GT Event Packet

Circle City GT BCP Link

The Weekend has passed. The battlefields were wracked with the tumult of eternal war from the Louisville Slugga to the GCWA 2018 40k GT to the Beef & Wing Brawl! And war is forever on the horizon. Previously, the Worthiest Adversary interviewed Eddie Draper in regards to GENCON 2018, the MAGS 40k Championship. This time, Eddie Draper returns to inform us all about Round 4 of the Mid American Gaming Series, the Circle City GT! The event is 2 days. Round 1-3 on Saturday. Rounds 4 and 5 We will have prizes for awards and the winner will get a 4 day badge and free entry into the MAGS GT final at Gencon 2018.


WA: Quick introduction of event (format and mission sets, venue, other members of the hosting team and any shout outs for credit and assistance)

ED: Circle City GT is the home stretch of the MAGS tournaments. It is also the primer for Gencon Warhammer 40k tournament. We plan to use standard ITC missions and play 2k. Family Time Games in Indianapolis, IN is playing host to the event. Family Time Games has about 15 finished game tables. They can expand to have 30 playable tables. For the Circle City GT, it will most likely be myself and my assistant/ supportive girlfriend, Susie. I’d like to give a shout out to Shane, the owner of Family Time Games for allowing us to play at his store.

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WA: Can you speak about the MAGS and this being the final GT prior to the championship at GENCON?

ED: Its been a long time coming for the Circle City GT and the MAGS finale tournament. It’s exciting for the end to be coming up. We are pulling all the stops out to make sure that the MAGS finale is awesome!

“One lucky plater will win a 4 day badge and entry into the MAGS finale at Gencon.”

WA: Expected attendance at event?

ED: For the Circle City GT, I’m expecting somewhere between 35-40 players. We have a cap of 60 just to be on the safe side.

WA: How many long distance travelers are anticipated?

ED: Right now it seems most of our players are coming from Indiana and the surrounding states.

WA: What is unique about your event that distinguishes it from others?

ED: I think one of the big unique things is that it’s part of the MAGS tournament series. So not only do players earn points for MAGS, but also for ITC, and one lucky player will win a 4 day badge and entry into the MAGS finale at Gencon.

WA: Given the release of material from GW and the adapting meta of your region and abroad, what is the approx. cut off point for your event and how do you think the meta might shift, even at your event?

ED: Cut off for rules material for Circle city GT is June 23 and it is also when list are due from players. I know we have some strong players coming in to this event that have taken part at all of the MAGS tournaments, but I know we also have local talent coming out to play as well. With Indy’s large player base, I’m sure we will see a wide verities of arms and strategies being use. The event might have an effect on our local meta since this event is shaping up to be one of our largest events since 2014. It is also a chance to get some valuable data on the recent codex that have been released.

WA: What are some expected points of contention amongst players?

ED: While we plan to use chess clocks at this event, I’m not requiring all players to use them. The top 5 tables will be using them. Out side of that, players are encouraged to bring their own chess clock if they wish to use them and agree with their opponent before the round to use a chess clock.

WA: How is your event approaching time available per game?

ED: Time should not be an issue. We plan to have 2:30 hour rounds with an hour break between rounds for players to refresh and get food near by. The venue allows outside food and drink. Also it has snacks and drinks on hand for those that wish to purchase them.

WA: What are some lessons learned from previous experiences that you are trying to implement going into this event specifically?

ED: This is our testing ground for Gencon. One of the things we plan to do is to have a live stream of the Circle City GT going on the MAGS Facebook Page during the event.

MAGS Championship banner

WA: Anything else you’d like to add? Any additional information for the GENCON Championship?

ED: Gencon is fast approaching and if you wish to take part in our event at Gencon, we strongly encourage players to purchase their badges and tickets before June 17th to have them mailed out to them. After that date players will have to pick up their tickets at the Will Call Window. Will Call Window opens at noon on Wednesday, August 1st. The window will be open til the end of the convention.


The MAGS is a campaign, culminating at the decisive point, GENCON. The battlefield before that is in Indianapolis, Indiana at Family Time Games, the Circle City GT! Eddie Draper has once again laid out the terrain for us all and the Worthiest Adversary stands at the front lines. Even if someone has not participated in MAGS up to this point, the broader the field, the less others’ previous victories might matter across the long term of the War, so disparage not, and bring your forces to arms. The Worthiest Adversary will see you at the Circle City GT.

“I long for death, not because I seek peace, but because I seek the war eternal.” – Cardinal Armandus Helfire

GENCON 2018, MAGS Championship

MAGS Championship banner
Art by Kurt Metz

Facebook Page of MAGS Championship at GENCON

GENCON 40k Championship Mission Packet

The warpath is littered with corpses, skulls, and blood. The screams of the embattled, the dying, and the victorious echo across the Aether in eternal war. With the Brass Throne to the Adversary’s back, endless battlefields await ahead. Some are like steps in a stair case, others are like the eye of the storm, at the center of the war itself. GENCON is one such battlefield. There are critical points in every war, in all wars, where the victors stand atop a mountain of the slain, marked in time and history. GENCON is one such battlefield.

 

MAGS banner 2

The Worthiest Adversary had an amazing opportunity to interview Eddie Draper from the Mid American Gaming Series and one of the main Tournament Organizers of GENCON’s 40k Championship. Two months out from GENCON, on the eve of the Louisville Slugga, and a month away from the Circle City GT, the storms gather for a Major Tournament in the ITC Circuit at the beginning of August, one of only a few events held each year.


WA: Quick introduction (name, started playing 40k, how many events have you TO’ed, 40k army of choice and other hobbies or points of interest)

ED: My name is Ed Draper. I’ve been playing 40k for 6 years. I TO anywhere from 6-8 events a year. My 40k army of choice is Orkz! Outside of 40k, I also play Classic Battletech and several other board games.

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WA: Quick introduction of the GENCON 40k Championship?

ED: Gencon this year is the crown jewel and grand finale for the Mid America Gaming Series or MAGS for short. MAGS is a collection of Regional TO’s working together to organize larger events prompting community growth in our region. Connecting multiple regional groups together. MAGS is made up of Indy40k, Cincinnati Arsenal Gaming, Bourbon Brothers Gaming in Northern Kentucky, and Glass City GT in Northern Ohio. Sean Pittman is our Game Master. Leading the charge on most of our projects.

For the Gencon GT, we will be using ITC champion Missions for the Grand finale. Gencon is hosted at the Indianapolis Convention center. This complex plays host to several large-scale conventions year-round. In its most recent expansion, the convention center and Lucis Oil Stadium (Home of the NFL Colts team) have been connected to provide more space for exhibits for conventions. Last year was Gencon’s 50th anniversary and the stadium played host to the Gencon Museum . Gencon is the largest gaming convention in North America, probably the world. Gencon is more than just Warhammer. Gencon include board games, card games, RPGs, LRPGS,  and table top games. There is something for every gamer at Gencon.

WA: Expected attendance at event?

ED: We are expecting 85-100 players this year.

WA: Is that typical attendance for the area?

ED: It’s not normal for our Warhammer 40k events.

WA: How many long distance travelers are anticipated?

ED: Many, I know this year we have couple players from Texas going to be there. Gencon attracts a lot of people from around the world.

WA: What do you like about this format and mission set more so than others?

ED: I like the ITC format as it gives players a reason to travel and compete in numerous events that they would not normal compete in.

WA: Given the release of material from GW and the adapting meta of your region and abroad, what is the approx. cut off point for your event and how do you think the meta might shift, even at your event?

ED: Due to our player diversity, the meta in our region is ever-changing. Personally, I play anti-meta and all-comer style of lists. The cut off for new rules materials for Gencon is 2 weeks before the event. July 20th. I don’t know how much our event will affect the meta in general.

WA: How do you think the new FAQ and beta rules will impact your event?

ED: We plan to use the new FAQ and beta rules for the event. These rules have been out long enough that I believe most players have adapted to using these rules.

WA: What are some expected points of contention amongst players?

ED: This is the finale for MAGS. I’m sure some players will be discouraged by this being the final, but we plan to hand out prizes and awards for the winners of the tournament. We’ll have separate prizes and awards for the end MAGS Season.

WA: How is your event approaching time available per game?

ED: Lucky for us, the gaming halls at Gencon never close when Gencon starts. If we run over a bit, we can adjust our schedule. The plan is to have 2hr 30 min rounds with 1 hour breaks. We plan to use chess clocks at the event. Not every table will have them. The top tables will have them, but outside of that it will be at the players’ discretion to use them at the other tables.

WA: What are some lessons learned from previous experiences that you are trying to implement going into your event?

ED: Planning! The more planning we do ahead of time the better off we are. I’ve actually start to run a Primer event in July. It’s not just for the players, it’s also for myself. It’s where I test out ideas for the event and if we need to make any last-minute changes at Gencon. This year, we’ve also introduced a dedicated score keeper. This person will handle most of score recording for the event and also update our backup recorder for event data.

We developed our backup strategy last year for score keeping when we had to make a major change to our event structure and Best Coast Pairings was no longer useable at the time. Due to increase ticket sales with the introduction of 8th Edition, our event sold out and we had to increase our size. Unfortunately, due to a logistical issue we had to break the event down into 3 days. Day 1 was 1 qualification group. Day 2 was another group. We took the top half of each group for the finals on day 3.  The event ran pretty smooth just longer than we expected and we had to cancel some other events to make room for the Day 1 qualifications.

WA: Are you planning to hold your event again? Is this an annual event or even part of a series in your region and/or abroad? Any other events lined up that people should know about otherwise?

ED: Yes we plan to hold this event again. We are hoping to make this an annual event series. Presently, we have 5 event part of the series for Mid America Gaming Series Tournament Season.  Glass City GT, Cincycon CAGbash, Louisville Slugga. Circle City GT, and MAGS Grand Finale at Gencon. Gencon will be the end of the first season. We do plan to have a second season. Details will be forthcoming once we wrap up the first season.

MAGS Championship titan poster


The end of the first season of war in the Mid American Gaming Championship. 85-100 Competitors, approximately six months after LVO, three months post-Adepticon, and with the majority of the 40k Armies all having a codex… The Worthiest Adversary will be there, standing at the front lines, with their own army on the field as well!

Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.” – Ba’ar Zul the Hate-Bound, Warrior of Khorne

Plains of War GT 2018 @ Winnipeg, Canada

Plains of War GT Venue Pano

The game, Warhammer 40k, is more than just a table full of painted miniatures and dice rolling. The game is a medium for human engagement. And sometimes, we, the players and participants take that human engagement to the next level by stringing series of games together into RTTs, GTs, or Majors. A lot of the work that goes on behind the scenes of these events goes unnoticed and is by no means a lucrative business where the margins always pay out to a degree of monetary profit. But for us, that is not what it is about. Everyone wants to win, but everyone also knows that at the end of it, there will only be one champion. To build on that, Organizers have taken that to the next level, awarding Best Overall, Best General, Best Painted, Best Sport, etc. Not everyone is a winner, but different people excel at different parts of the comprehensive hobby, and where best to recognize it then in an annual event that gathers the best of the best from the locals, the region, and/or the world!

The Worthiest Adversary interviewed Brenden Chrustie on May 30, 2018, only a short time after he achieved Best General of the Plains of War GT. Simultaneously, the Adversary reached out to the team running the Plains of War GT to get their perspective. They were benevolent enough in their recovery to provide the readers with a great inside look into their event!

Plaints of War GT Group Shot


WA: Please provide a quick introduction (name or names of team, started playing 40k, how many events have you TO’ed, 40k army of choice and other hobbies or points of interest)

40BG: My name is Fabio Fiorentino, and I’m one of the co-founders of 40 Below Gaming, along with Scott Bewer. I have been playing 40K since 2003, and Scott has been playing since 1999. Scott and I have played many armies, but I have grown to really enjoy the Necrons and Scott is particularly a fan of his Eldar.

In terms of our tournament organizing (TO) experience, I would say we have TO’ed at least 24 events now. This does not include all the local gaming nights we have been putting on monthly, along with all of the other things 40BG does in the hobby. We are also very fortunate to have an extremely devoted supporting cast. Without these guys and gals Scott and myself would probably NEVER sleep, so I’d like to give a shout out to the 40BG team in full:

● Fabio (TO/Social Media/Podcast Host)
● Scott B.(TO/Graphic Design/Event Streams)
● Josh (Event Streams/Podcasts)
● David (Leagues)
● Logan (Rules Judge)
● Kate (Admin)
● Matthew (Podcast/Event Photographer)
● Steve (Rules/Rules Writer)
● Thurston (Podcast Host)
● Brenden (Podcast Host)
● Kyle (Rules/Podcast Host)
● Rob (AoS)
● Scott N.(Infinity)
● Scott C.(Infinity)

WA: Quick introduction of event (format and mission sets, venue, other members of the hosting team and any shout outs for credit and assistance, number of participants)

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40BG: The Plains of War GT is an ITC event in its entirety. It’s a five-game, two-day event held at the Holiday Inn Winnipeg Airport Hotel (which has worked extremely well for us the last three years!), featuring Champions Missions 1-5. This year the points limit was set to 1,750, to help ensure games finished on time—so you can imagine how excited we were to see the Warhammer Grand Tournament adopt the same points limit some months later!

Our team for Plains of War was Scott, myself, Josh, Matthew, Logan, Kate, and Steve as our stand-in if we wound up with an uneven number of players. This does not include all the additional help we always receive from our community, and I would feel awful if I had forgotten anybody so I would like to give a general shout-out to all of our sponsors, the Grey Beards, and all the individuals that help with terrain, set-up and tear-down, feedback, etc. You know who you are and without each and every one of you we would not be able to do what we do!

As far as participant numbers go, we set the following numbers and consistently sell out:

● 40 Below Expo​—32 players for 40K
● Plains of War GT​—40 players
● Highlander​—32 players in 2017 (2018 TBA)
● Twin Eagles​—40 players

… [O]ur Best Overall award has become the most sought out award in our community. For a player to earn this award, they must excel in all aspects of the hobby; sportsmanship, painting & appearance, and generalship.

Plains of War GT Best Overall
Best Overall!

WA: General, overall feedback from participants?

40BG: Overall, really positive.

We do encourage constructive criticism simply because we do this purely for the community so any chance we have to make the experience better for them we certainly will do our best to do so. Some of the feedback we have received from Plains of War GT was that time still seemed to be an issue for some, so things like chess clocks were suggested. We also got some great feedback from our live stream viewers regarding possible new elements for our overlay, so I know we will be looking to incorporate some of those things for our next event.

One of the things people always leave positive comments on is our “Parking Lot” system. Each player is given a number at the time of registration, which corresponds to an assigned spot at a table near the gaming tables where they can put their army on display. This is that player’s unique spot for the entire event. This helps our paint judges with their job, as the judges can assign scores based on number and avoid any appearance of favoritism. This also helps players when they are voting for the Fan Favorite army, as we have found remembering names is a lot harder than just writing a number down. Finally, the Parking Lot does an amazing job of helping avoid clutter on gaming tables. Players are asked that once their game is done to move their things back to the space designated for their army—so not only is it out-of-the-way, but if they maybe come back a little later to the next game than others, their stuff hasn’t been moved on them.

Another thing people have seemed to like is that we have 3 separate judges who judge ALL the armies, and we as TOs take the average of the three scores to determine that players paint score. This again helps avoid any appearance of favoritism.

WA: What do you like about this format and mission set more so than others?

40BG:  Firstly, they are written in large part by the guys at Frontline Gaming, who have really paved the way for organized play. I had the opportunity to meet and chat with them in Vegas at one of their events, and seeing that their philosophies for the most part aligned with mine, I knew that if our events back home in Winnipeg stuck to their vision they would be not only successful but enjoyable to the overwhelming majority.

As for the missions/ format itself, we collectively like progressive scoring very much. Players who lose still get points, so there is always a reason to push on instead of giving up. Secondary missions are flexible, so players can select objectives that their army may stand a better chance at achieving.

WA: Did anything surprise you from the get go? List composition? Player behavior? Etc.

40BG: Our community is very interesting in the sense that the majority of players really don’t chase the current competitive meta. This means that list compositions are always a big question mark, which is very refreshing.

The only real “surprise” was a brief moment where Best Coast Pairings acted odd due to human error, but the guys responded to my questions almost immediately and got our issues sorted out.

As for player behaviour, the scene here is a little more laid back. Players enjoy organized play but the level of competitiveness I would say is nothing close to what is seen in events elsewhere. As TOs, we try to structure our event to encourage this. For example, our Best Overall award has become the most sought out award in our community. For a player to earn this award, they must excel in all aspects of the hobby; sportsmanship, painting & appearance, and generalship.

We also don’t put a lot of weight behind placing first in terms of prizes. We have trophies, of course, but as far as prizes go, they are all given away by raffle ticket or random door prize draws to help alleviate a potential cut-throat mentality on the table top.

WA: How do you think the new FAQ and beta rules impacted your event?

40BG:  It did not impact too much, honestly. There were some last-minute changes to lists, but for the most part most players seemed to have a pretty good idea of what they were bringing despite the FAQ.

This game has always been and will continue to be about adapting. Does everything work for all armies? No, but that is nothing new. Again, it comes down to the generals adapting to the changes, which is something I have always been fascinated about.

Plains of War GT Best General
Best General!

WA: What were some points of contention amongst players? Were any associated with the new FAQ and beta rules?

40BG: The Assault phase is a phase that still confuses people a little bit, so there were a few questions about that. The other questions that came up involved playing too slowly and keeping track of command points properly. These issues were very minor though. Our Rules Judge looked quite bored most of the time, which we were completely fine with.

It’s not easy getting 15+ volunteers on the same page, but our team has time and time again stepped up to the plate and “knocked it out of the park.”

WA: How did your event approach time available per game and did you notice a significant amount of players with issues finishing their games?

40BG:  As I mentioned above, we dropped our points from 2,000 to 1,750, which seemed to be received well by the overwhelming majority. We really did not want to move to something like chess clocks. In saying this, however, some games still did not finish, so this is still something we need to figure out.

In most of our events, Plains of War included, we have a large timer clock running on a projection screen at the front for everyone to see, which players have repeatedly told us is a major help as far as managing their game time goes.

WA: What are some lessons learned from your event that you would recommend to any other TO? (Try for at least two things that you think could have gone better and two things that were really knocked out of the park)

40BG:  Never underestimate the importance of the little stuff! Most people think running a tournament is simply booking a venue, finding terrain, bringing a laptop, and go go  go! Sure, these things are all important factors, but it’s the little things that really help sell the event to the players—making it more accessible, streamlined, etc. For example, Saturday morning when the paint judges arrived, I looked at Scott and asked him where the paint scoring sheets are, and he looks back at me and says “I thought you printed them!” Moments like that, while seemingly minor, can take a much greater impact on an event than one would assume. Luckily, we have a team of reliable staff who were able to take care of that issue immediately.

Which leads into something that 40BG prides ourselves in. We have an amazing team who always put in a solid effort. It’s not easy getting 15+ volunteers on the same page, but our team has time and time again stepped up to the plate and “knocked it out of the park.”

Plains of War GT Best in Show
Best in Show!

WA: Are you planning to hold your event again? Any other events lined up that people should know about otherwise?

40BG:  Of course! Plains of War 2019 will be hosted on June 1st and 2nd 2019 at the Holiday Inn Airport in Winnipeg, the same venue as it’s always been held at. In the 12 months before that, though, we have a handful of events also taking place—our Highlander tournament over the summer and our Twin Eagles doubles 40K event at the end of October, to name two. Both events tend to achieve similar numbers in terms of participants.

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Thursday, May 31st at 7:30 PM Central Time, we will be announcing the tournament results on our podcast, The Dusty Auspex. Viewers can tune in to our Facebook Live feed, or find us on Twitch. These results will be posted to our webpage & Facebook page the following day.

We realize that you’ll likely get this after the podcast has concluded, but the video will be available on our YouTube page, just search 40 Below Gaming and our website as well.


The Worthiest Adversary applauds the team from 40 Below Gaming and those volunteers that assisted to make the Plains of War GT happen. Without selfless hours and sacrifice from other priorities, events like these would never happen. The Adversary hopes that players and other event organizers (or those with the potential for both!) can utilize the useful information that Fabio and Company have made available. The Plains of War GT is an exemplary standard for a GT and the Adversary appreciates the time given towards this interview!

“The roar of engines, the recoil of cannons. That is where the true joy of battle lies.” – Sergeant Antaro Chronus of the Ultramarines

GCWA 2018 40k Major at Bayou Wars 26 (June 9-10)

GCWA logo

BCP link to the Bayou Wars

Facebook link to the Bayou Wars

The Worthiest Adversary cannot be everywhere at once, but the war can. And the noosphere of the Omnissiah does not cease the stream of data. Therefore, the Worthiest Adversary brings you another battlefield to speak of. The dark clouds gather and the armies muster while the winds of Chaos surge strong in the Aether. Everyone else can picture this in Mississippi, because that is where it is going down!

On June 9 through June 10, hosted by the Gulf Coast Wargaming Alliance in D’iberville, MS, this event is going to be huge! 2000 point, battle forged, match play games with the new FAQ and beta rules and using the Warzone terrain rules (important differentiation for those playing). The missions are ITC Champion format and there is a painting requirement (rule of 3). Register using the BCP app as it will be used throughout. It is $20 to get in at the door to the staff of the venue and you need to pay $30 via PayPal, NOT BCP, to gulfcoastwargamingalliance@gmail.com for access to the event, so $50 total.

The event has been lauded far and wide as the time has drawn near. You can hear about it here with the Come the Apocalypse Podcast and here on the Best General Podcast from the guys running the show themselves (Battle Brothers of the GCWA) as they lay out their hopes, dreams, and goals that will soon come to fruition in a week or so. This is a Major, and one that, as described by the GCWA themselves, is shooting for the mark of LVO, but in Mississipi. There is a lot going on here, and not just with the Major ITC event, so enjoy the venue and enjoy the town along with the great company of the other players, currently about 50 registered and with more to come!

GCWA tokens
GCWA tokens in the making!

The Worthiest Adversary will be tracking this war closely and will report accordingly as the dust settles. The FAQ is in play, the armies are adapting, the meta is set to be made! Best of luck to everyone making their warrior’s pilgrimage to Mississippi and we shall see who stands atop the mountain of corpses victorious, soon enough. And you will know their name when the Worthiest Adversary announces it. Sound the trumpets! No this is too much, over the top, just stop…

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.